Module: PFM::ItemDescriptor
- Includes:
- GameData::SystemTags
- Defined in:
- docs/3_Studio.rb
Overview
Module that help item to be used by returning an “extend_data” that every interface can understand
Structure of the extend_data returned
no_effect: opt Boolean # The item has no effect
chen: opt Boolean # The stalker also called Prof. CHEN that tells you the item cannot be used there
open_party: opt Boolean # If the item require the Party menu to be opened in selection mode
on_creature_choice: opt Proc # The proc to check when the player select a Pokemon(parameter) (return a value usefull to the interface)
on_creature_use: opt Proc # The proc executed on a Pokemon(parameter) when the item is used
open_skill: opt Boolean # If the item require the Skill selection interface to be open
open_skill_learn: opt Integer # ID of the skill to learn if the item require to Open the Skill learn interface
on_skill_choice: opt Proc # Proc to call to validate the choice of the skill(parameter)
on_skill_use: opt Proc # Proc to call when a skill(parameter) is validated and choosen
on_use: opt Proc # The proc to call when the item is used.
action_to_push: opt Proc # The proc to call to push the specific action when the item is used in battle
stone_evolve: opt Boolean # If a Pokemon evolve by stone
use_before_telling: opt Boolean # If :on_use proc is called before telling the item is used
skill_message_id: opt Integer # ID of the message to show in the win_text in the Summary
Defined Under Namespace
Classes: Wrapper
Constant Summary collapse
- LVL_SOUND =
Sound played when a Pokemon levels up and when an item is used
['audio/me/rosa_levelup', 100, 100]
- NO_CONDITION =
Proc executed when there’s no condition (returns true)
proc {true }
- COMMON_EVENT_CONDITIONS =
Common event condition procs to call before calling event (common_event_id => proc { conditions })
Hash.new(NO_CONDITION)
- CommonEventConditions =
Fallback for old users
COMMON_EVENT_CONDITIONS
- NO_EFFECT =
No effect Hash descriptor
{no_effect: true}
- CHEN =
You cannot use this item here Hash descriptor
{chen: true}
- BOOST =
Stage boost method Symbol in PFM::Pokemon
%i[change_atk change_dfe change_spd change_ats change_dfs change_eva change_acc]
- BagStatesHeal =
Message text id of the various item heals (index => text_id)
[116, 110, 111, 112, 120, 113, 116, 116, 110]
- EVStat =
Message text id of the various EV change (index => text_id)
[134, 129, 130, 133, 131, 132]
- EXTEND_DATAS =
Constant containing all the default extend_data
Hash.new {Wrapper.new }
- CHEN_PREVENTIONS =
Constant containing all the chen prevention
{}
Constants included from GameData::SystemTags
GameData::SystemTags::AcroBike, GameData::SystemTags::AcroBikeRL, GameData::SystemTags::AcroBikeUD, GameData::SystemTags::BridgeRL, GameData::SystemTags::BridgeUD, GameData::SystemTags::CrackedSoil, GameData::SystemTags::DeepSwamp, GameData::SystemTags::Empty, GameData::SystemTags::HeadButt, GameData::SystemTags::Hole, GameData::SystemTags::JumpD, GameData::SystemTags::JumpL, GameData::SystemTags::JumpR, GameData::SystemTags::JumpU, GameData::SystemTags::MachBike, GameData::SystemTags::Puddle, GameData::SystemTags::RClimb, GameData::SystemTags::RapidsD, GameData::SystemTags::RapidsL, GameData::SystemTags::RapidsR, GameData::SystemTags::RapidsU, GameData::SystemTags::Road, GameData::SystemTags::RocketD, GameData::SystemTags::RocketL, GameData::SystemTags::RocketR, GameData::SystemTags::RocketRD, GameData::SystemTags::RocketRL, GameData::SystemTags::RocketRR, GameData::SystemTags::RocketRU, GameData::SystemTags::RocketU, GameData::SystemTags::SlopesL, GameData::SystemTags::SlopesR, GameData::SystemTags::StairsD, GameData::SystemTags::StairsL, GameData::SystemTags::StairsR, GameData::SystemTags::StairsU, GameData::SystemTags::StopSlide, GameData::SystemTags::SwampBorder, GameData::SystemTags::TCave, GameData::SystemTags::TGrass, GameData::SystemTags::TIce, GameData::SystemTags::TMount, GameData::SystemTags::TPond, GameData::SystemTags::TSand, GameData::SystemTags::TSea, GameData::SystemTags::TSnow, GameData::SystemTags::TTallGrass, GameData::SystemTags::TUnderWater, GameData::SystemTags::TWetSand, GameData::SystemTags::WaterFall, GameData::SystemTags::Whirlpool, GameData::SystemTags::ZTag
Class Method Summary collapse
-
.actions(item_id) ⇒ Wrapper
Describe an item with a Hash descriptor.
-
.define_bag_use(klass, use_before_telling = false) {|item, scene| ... }
Define a usage of item from the bag.
-
.define_chen_prevention(klass) {|item| ... }
Define a chen prevention for an item (It’s not time to use this item).
-
.define_event_condition(event_id, &block)
Define an event condition.
-
.define_on_battle_move_use(klass) {|item, creature, skill, scene| ... }
Define the actions of the item on a specific move in battle.
-
.define_on_creature_battler_use(klass) {|item, creature, scene| ... }
Define the actions performed on a Pokemon in battle.
-
.define_on_creature_usability(klass) {|item, creature| ... }
Define if an item can be used on a specific Pokemon.
-
.define_on_creature_use(klass) {|item, creature, scene| ... }
Define the actions performed on a Pokemon on map.
-
.define_on_move_usability(klass, skill_message_id = nil) {|item, skill, scene| ... }
Define if an item can be used on a specific Move.
-
.define_on_move_use(klass) {|item, creature, skill, scene| ... }
Define the actions of the item on a specific move on map.
Methods included from GameData::SystemTags
Class Method Details
.actions(item_id) ⇒ Wrapper
Describe an item with a Hash descriptor
1534 1535 |
# File 'docs/3_Studio.rb', line 1534 def actions(item_id) end |
.define_bag_use(klass, use_before_telling = false) {|item, scene| ... }
Define a usage of item from the bag
1547 1548 |
# File 'docs/3_Studio.rb', line 1547 def define_bag_use(klass, use_before_telling = false, &block) end |
.define_chen_prevention(klass) {|item| ... }
Define a chen prevention for an item (It’s not time to use this item)
1553 1554 |
# File 'docs/3_Studio.rb', line 1553 def define_chen_prevention(klass, &block) end |
.define_event_condition(event_id, &block)
Define an event condition
1539 1540 |
# File 'docs/3_Studio.rb', line 1539 def define_event_condition(event_id, &block) end |
.define_on_battle_move_use(klass) {|item, creature, skill, scene| ... }
Define the actions of the item on a specific move in battle
1603 1604 |
# File 'docs/3_Studio.rb', line 1603 def define_on_battle_move_use(klass, &block) end |
.define_on_creature_battler_use(klass) {|item, creature, scene| ... }
Define the actions performed on a Pokemon in battle
1576 1577 |
# File 'docs/3_Studio.rb', line 1576 def define_on_creature_battler_use(klass, &block) end |
.define_on_creature_usability(klass) {|item, creature| ... }
Define if an item can be used on a specific Pokemon
1560 1561 |
# File 'docs/3_Studio.rb', line 1560 def define_on_creature_usability(klass, &block) end |
.define_on_creature_use(klass) {|item, creature, scene| ... }
Define the actions performed on a Pokemon on map
1568 1569 |
# File 'docs/3_Studio.rb', line 1568 def define_on_creature_use(klass, &block) end |
.define_on_move_usability(klass, skill_message_id = nil) {|item, skill, scene| ... }
Define if an item can be used on a specific Move
1585 1586 |
# File 'docs/3_Studio.rb', line 1585 def define_on_move_usability(klass, = nil, &block) end |
.define_on_move_use(klass) {|item, creature, skill, scene| ... }
Define the actions of the item on a specific move on map
1594 1595 |
# File 'docs/3_Studio.rb', line 1594 def define_on_move_use(klass, &block) end |