Class: GamePlay::Movie
- Inherits:
-
BaseCleanUpdate
- Object
- Base
- BaseCleanUpdate
- GamePlay::Movie
- Defined in:
- docs/4_Systems_950_Movie.rb
Overview
Scene responsive of playing a movie (video file)
Constant Summary collapse
- AUTO_STOP_BGM =
Constant telling if the BGM should automatically be stopped
true
- AUTO_HIDE_MAP =
Constant telling if the map scene should automatically be hidden
true
Constants inherited from BaseCleanUpdate
BaseCleanUpdate::AIU_KEY2METHOD
Constants inherited from Base
Base::DEFAULT_TRANSITION, Base::DEFAULT_TRANSITION_PARAMETER
Constants included from Input
Input::ALIAS_KEYS, Input::AXIS_MAPPING, Input::AXIS_SENSITIVITY, Input::DEAD_ZONE, Input::Keyboard, Input::Keys, Input::NON_TRIGGER_ZONE, Input::REPEAT_COOLDOWN, Input::REPEAT_SPACE
Constants included from DisplayMessage
DisplayMessage::MESSAGE_ERROR, DisplayMessage::MESSAGE_PROCESS_ERROR
Instance Attribute Summary
Attributes inherited from Base
#__last_scene, #__result_process, #running, #viewport
Attributes included from DisplayMessage
Instance Method Summary collapse
-
#initialize(filename, aliased = false, skip_delay = Float::INFINITY) ⇒ Movie
constructor
Create a new Movie scene.
-
#update_graphics
Update the graphics for the move scene.
-
#update_inputs
Update the inputs for the Movie scene.
Methods inherited from BaseCleanUpdate
#automatic_input_update, #update
Methods inherited from Base
#add_disposable, #call_scene, #dispose, #find_parent, #main, #return_to_scene, #snap_to_bitmap, #update, #visible, #visible=
Methods included from Input
dir4, dir8, get_text, joy_axis_position, press?, register_events, released?, repeat?, swap_states, trigger?
Methods included from DisplayMessage
#can_display_message_be_called?, #close_message_window, #display_message, #display_message_and_wait, #message_class, #message_processing?, #message_visible, #message_visible=
Constructor Details
#initialize(filename, aliased = false, skip_delay = Float::INFINITY) ⇒ Movie
Create a new Movie scene
12 13 |
# File 'docs/4_Systems_950_Movie.rb', line 12 def initialize(filename, aliased = false, skip_delay = Float::INFINITY) end |
Instance Method Details
#update_graphics
Update the graphics for the move scene
18 19 |
# File 'docs/4_Systems_950_Movie.rb', line 18 def update_graphics end |
#update_inputs
Update the inputs for the Movie scene
15 16 |
# File 'docs/4_Systems_950_Movie.rb', line 15 def update_inputs end |