Class: GamePlay::Load
- Inherits:
-
BaseCleanUpdate
- Object
- Base
- BaseCleanUpdate
- GamePlay::Load
- Defined in:
- docs/4_Systems_106_Save_Load.rb
Overview
Load game scene
Direct Known Subclasses
Constant Summary collapse
- ACTIONS =
CTRL button actions
%i[action_a action_a action_a action_b]
Constants inherited from BaseCleanUpdate
BaseCleanUpdate::AIU_KEY2METHOD
Constants inherited from Base
Base::DEFAULT_TRANSITION, Base::DEFAULT_TRANSITION_PARAMETER
Constants included from Input
Input::ALIAS_KEYS, Input::AXIS_MAPPING, Input::AXIS_SENSITIVITY, Input::DEAD_ZONE, Input::Keyboard, Input::Keys, Input::NON_TRIGGER_ZONE, Input::REPEAT_COOLDOWN, Input::REPEAT_SPACE
Constants included from DisplayMessage
DisplayMessage::MESSAGE_ERROR, DisplayMessage::MESSAGE_PROCESS_ERROR
Instance Attribute Summary
Attributes inherited from Base
#__last_scene, #__result_process, #running, #viewport
Attributes included from DisplayMessage
Instance Method Summary collapse
-
#create_new_game
Create a new game and start it.
-
#initialize ⇒ Load
constructor
Create a new GamePlay::Load scene.
-
#should_make_new_game? ⇒ Boolean
Tell if the Title should automatically create a new game instead.
-
#update_graphics
Update the load scene graphics.
-
#update_inputs
Update the load scene inputs.
-
#update_mouse
Update the load scene mouse interactions.
Methods inherited from BaseCleanUpdate
#automatic_input_update, #update
Methods inherited from Base
#add_disposable, #call_scene, #dispose, #find_parent, #main, #return_to_scene, #snap_to_bitmap, #update, #visible, #visible=
Methods included from Input
dir4, dir8, get_text, joy_axis_position, press?, register_events, released?, repeat?, swap_states, trigger?
Methods included from DisplayMessage
#can_display_message_be_called?, #close_message_window, #display_message, #display_message_and_wait, #message_class, #message_processing?, #message_visible, #message_visible=
Constructor Details
#initialize ⇒ Load
Create a new GamePlay::Load scene
128 129 |
# File 'docs/4_Systems_106_Save_Load.rb', line 128 def initialize end |
Instance Method Details
#create_new_game
Create a new game and start it
180 181 |
# File 'docs/4_Systems_106_Save_Load.rb', line 180 def create_new_game end |
#should_make_new_game? ⇒ Boolean
Tell if the Title should automatically create a new game instead
135 136 |
# File 'docs/4_Systems_106_Save_Load.rb', line 135 def should_make_new_game? end |
#update_graphics
Update the load scene graphics
131 132 |
# File 'docs/4_Systems_106_Save_Load.rb', line 131 def update_graphics end |
#update_inputs
Update the load scene inputs
162 163 |
# File 'docs/4_Systems_106_Save_Load.rb', line 162 def update_inputs end |
#update_mouse
Update the load scene mouse interactions
165 166 |
# File 'docs/4_Systems_106_Save_Load.rb', line 165 def update_mouse(*) end |