Class: BattleUI::TrainerPartyBalls
- Inherits:
-
UI::SpriteStack
- Object
- UI::SpriteStack
- BattleUI::TrainerPartyBalls
- Includes:
- GoingInOut, MultiplePosition, UI
- Defined in:
- docs/5_Battle_01_Scene.rb
Overview
Object that display the Battle Party Balls of a trainer in Battle
Remaining Pokemon, Pokemon with status
Defined Under Namespace
Classes: BallSprite
Constant Summary collapse
- BALL_X =
X coordinate of the first ball in the stack depending on the bank
[3, 7]
- BALL_Y =
Y coordinate of the first ball in the stack depending on the bank
[-3, -3]
- BALL_DELTA =
Delta X between each balls
14
Constants inherited from UI::SpriteStack
UI::SpriteStack::NO_INITIAL_IMAGE
Instance Attribute Summary collapse
-
#animation_handler ⇒ Yuki::Animation::Handler{ Symbol => Yuki::Animation::TimedAnimation}
readonly
Get the animation handler.
-
#bank ⇒ Integer
readonly
Get the bank of the party shown.
-
#position ⇒ Integer
readonly
Get the position.
-
#scene ⇒ Battle::Scene
readonly
Get the scene linked to this object.
Attributes inherited from UI::SpriteStack
#animated, #data, #moving, #stack, #viewport, #x, #y
Instance Method Summary collapse
-
#done? ⇒ Boolean
Tell if the UI has done displaying its animation.
-
#initialize(viewport, scene, bank) ⇒ TrainerPartyBalls
constructor
Create a new Trainer Party Balls.
-
#refresh
Refresh the content of the bar.
-
#update
Update all the animation of this UI element.
Methods included from MultiplePosition
Methods included from GoingInOut
Methods inherited from UI::SpriteStack
#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=
Constructor Details
#initialize(viewport, scene, bank) ⇒ TrainerPartyBalls
Create a new Trainer Party Balls
886 887 |
# File 'docs/5_Battle_01_Scene.rb', line 886 def initialize(, scene, bank) end |
Instance Attribute Details
#animation_handler ⇒ Yuki::Animation::Handler{ Symbol => Yuki::Animation::TimedAnimation} (readonly)
Get the animation handler
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# File 'docs/5_Battle_01_Scene.rb', line 872 def animation_handler @animation_handler end |
#bank ⇒ Integer (readonly)
Get the bank of the party shown
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# File 'docs/5_Battle_01_Scene.rb', line 878 def bank @bank end |
#position ⇒ Integer (readonly)
Get the position
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# File 'docs/5_Battle_01_Scene.rb', line 875 def position @position end |
#scene ⇒ Battle::Scene (readonly)
Get the scene linked to this object
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# File 'docs/5_Battle_01_Scene.rb', line 881 def scene @scene end |
Instance Method Details
#done? ⇒ Boolean
Tell if the UI has done displaying its animation
896 897 |
# File 'docs/5_Battle_01_Scene.rb', line 896 def done? end |
#refresh
Refresh the content of the bar
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# File 'docs/5_Battle_01_Scene.rb', line 892 def refresh end |
#update
Update all the animation of this UI element
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# File 'docs/5_Battle_01_Scene.rb', line 889 def update end |