Class: BattleUI::PokemonSprite3D
- Inherits:
-
PokemonSprite
- Object
- LiteRGSS::Disposable
- LiteRGSS::Drawable
- LiteRGSS::Sprite
- LiteRGSS::ShaderedSprite
- Sprite
- ShaderedSprite
- PokemonSprite
- BattleUI::PokemonSprite3D
- Defined in:
- docs/5_Battle_01_Scene.rb
Overview
Sprite of a Pokemon in the battle when BATTLE_CAMERA_3D is true Sprite3D calculates Coordinates from the center of the Viewport
Constant Summary
Constants inherited from PokemonSprite
BattleUI::PokemonSprite::DELTA_DEATH_Y
Instance Attribute Summary
Attributes inherited from PokemonSprite
#animation_handler, #bank, #pokemon, #position, #scene, #selected, #temporary_substitute_overwrite
Attributes inherited from LiteRGSS::ShaderedSprite
Attributes inherited from LiteRGSS::Sprite
#__index__, #angle, #bitmap, #height, #mirror, #opacity, #ox, #oy, #src_rect, #viewport, #visible, #width, #x, #y, #z, #zoom, #zoom_x, #zoom_y
Instance Method Summary collapse
-
#shadow
Return the shadow characteristic of the PokemonSprite3D.
-
#z=(z)
Set the z position of the sprite.
Methods inherited from PokemonSprite
#bitmap=, #cry, #done?, #flee_animation, #initialize, #opacity=, #set_origin, #set_position, #substitute_animations_speed, #switch_from_substitute_animation, #switch_to_substitute_animation, #switch_to_substitute_sprite, #under_substitute_effect?, #update, #visible=, #x=, #y=, #zoom=
Methods included from Shader::CreatureShaderLoader
#find_shader_id, #load_shader, #load_shader_properties
Methods included from MultiplePosition
Methods included from GoingInOut
#animation_handler, #go_in, #go_out, #in?, #out?
Methods inherited from Sprite
#load, #mouse_in?, #set_origin_div, #set_rect, #set_rect_div, #set_z, #simple_mouse_in?, #translate_mouse_coords, #update
Methods inherited from LiteRGSS::Sprite
new, #set_origin, #set_position
Methods inherited from LiteRGSS::Disposable
Constructor Details
This class inherits a constructor from BattleUI::PokemonSprite
Instance Method Details
#shadow
Return the shadow characteristic of the PokemonSprite3D
1797 1798 |
# File 'docs/5_Battle_01_Scene.rb', line 1797 def shadow end |
#z=(z)
Set the z position of the sprite
1794 1795 |
# File 'docs/5_Battle_01_Scene.rb', line 1794 def z=(z) end |