Class: BattleUI::PlayerChoice::SpecialButton

Inherits:
UI::SpriteStack show all
Defined in:
docs/01600_Alpha_25_Battle_Engine_00001_Battle_Scene.rb

Overview

Element showing a special button

Constant Summary

Constants inherited from UI::SpriteStack

UI::SpriteStack::NO_INITIAL_IMAGE

Instance Attribute Summary

Attributes inherited from UI::SpriteStack

#animated, #data, #moving, #stack, #viewport, #x, #y

Instance Method Summary collapse

Methods inherited from UI::SpriteStack

#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=

Constructor Details

#initialize(viewport, type) ⇒ SpecialButton

Create a new special button

Parameters:

  • viewport (Viewport)
  • type (Symbol)

    :last_item or :info



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# File 'docs/01600_Alpha_25_Battle_Engine_00001_Battle_Scene.rb', line 1259

def initialize(viewport, type)
end

Instance Method Details

#refresh

Update the special button content



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# File 'docs/01600_Alpha_25_Battle_Engine_00001_Battle_Scene.rb', line 1262

def refresh
end