Class: BattleUI::PlayerChoice::SpecialButton
- Inherits:
-
UI::SpriteStack
- Object
- UI::SpriteStack
- BattleUI::PlayerChoice::SpecialButton
- Defined in:
- docs/5_Battle_01_Scene.rb
Overview
Element showing a special button
Constant Summary
Constants inherited from UI::SpriteStack
UI::SpriteStack::NO_INITIAL_IMAGE
Instance Attribute Summary
Attributes inherited from UI::SpriteStack
#animated, #data, #moving, #stack, #viewport, #x, #y
Instance Method Summary collapse
-
#initialize(viewport, type) ⇒ SpecialButton
constructor
Create a new special button.
-
#refresh
Update the special button content.
Methods inherited from UI::SpriteStack
#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=
Constructor Details
#initialize(viewport, type) ⇒ SpecialButton
Create a new special button
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# File 'docs/5_Battle_01_Scene.rb', line 1288 def initialize(, type) end |
Instance Method Details
#refresh
Update the special button content
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# File 'docs/5_Battle_01_Scene.rb', line 1291 def refresh end |