Class: BattleUI::ExpDistribution

Inherits:
UI::SpriteStack show all
Includes:
ExpDistributionAbstraction, UI
Defined in:
docs/5_Battle_01_Scene.rb

Overview

UI element showing the exp distribution

Defined Under Namespace

Classes: PokemonInfo, Statistics

Constant Summary

Constants inherited from UI::SpriteStack

UI::SpriteStack::NO_INITIAL_IMAGE

Instance Attribute Summary

Attributes included from ExpDistributionAbstraction

#scene

Attributes inherited from UI::SpriteStack

#animated, #data, #moving, #stack, #viewport, #x, #y

Instance Method Summary collapse

Methods inherited from UI::SpriteStack

#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=

Constructor Details

#initialize(viewport, scene, exp_data) ⇒ ExpDistribution

Create a new exp distribution

Parameters:



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# File 'docs/5_Battle_01_Scene.rb', line 1635

def initialize(viewport, scene, exp_data)
end

Instance Method Details

#done?Boolean

Test if the scene is done distributing experience

Returns:

  • (Boolean)


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# File 'docs/5_Battle_01_Scene.rb', line 1642

def done?
end

#start_animation

Start the exp distribution animation



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# File 'docs/5_Battle_01_Scene.rb', line 1645

def start_animation
end

#update

Update the scene



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# File 'docs/5_Battle_01_Scene.rb', line 1638

def update
end