Class: Battle::Effects::Ability::ParentalBond

Inherits:
Battle::Effects::Ability show all
Defined in:
docs/01600_Alpha_25_Battle_Engine_04000_Effects_00700_Ability_Effects.rb

Constant Summary collapse

ONLY_ONE_ATTACK =

Constant telling the be_method of the moves not affected by Parental Bond

Returns:

  • (Array<Symbol>)
%i[s_solar_beam s_2turns s_endeavor s_ohko s_fling s_explosion s_final_gambit s_uproar s_rollout s_ice_ball s_relic_sound s_electro_shot]
ONLY_ON_SECOND_ATTACK =

Constant telling which be_method can activate their effect on the second attack only

Returns:

  • (Array<Symbol>)
%i[s_secret_power s_u_turn s_thief s_pluck s_smelling_salt s_wakeup_slap s_knock_off s_scald s_smack_down s_burn_up s_bind s_fury_cutter s_split_up s_reload s_outrage s_present s_pledge]

Instance Attribute Summary collapse

Attributes inherited from Battle::Effects::Ability

#affect_allies, #db_symbol, #target

Instance Method Summary collapse

Methods inherited from Battle::Effects::Ability

new, register

Methods inherited from EffectBase

#atk_modifier, #ats_modifier, #base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #dfe_modifier, #dfs_modifier, #effect_chance_modifier, #force_next_move?, #force_next_turn_action?, #ignore_target_redirection?, #kill, #mod1_multiplier, #mod2_multiplier, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_accuracy_check, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #target_redirection, #targetted?, #update_counter

Constructor Details

#initialize(logic, target, db_symbol) ⇒ ParentalBond

Create a new Parental Bond effect

Parameters:



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# File 'docs/01600_Alpha_25_Battle_Engine_04000_Effects_00700_Ability_Effects.rb', line 1789

def initialize(logic, target, db_symbol)
end

Instance Attribute Details

#activated=(value) ⇒ Boolean (writeonly)

If the talent is activated or not

Returns:

  • (Boolean)


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# File 'docs/01600_Alpha_25_Battle_Engine_04000_Effects_00700_Ability_Effects.rb', line 1778

def activated=(value)
  @activated = value
end

#attack_numberInteger

Which attack number are we currently on this turn?

Returns:

  • (Integer)


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# File 'docs/01600_Alpha_25_Battle_Engine_04000_Effects_00700_Ability_Effects.rb', line 1784

def attack_number
  @attack_number
end

#first_turn_recoilInteger

Returns the amount of damage the launcher must take from the recoil

Returns:

  • (Integer)


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# File 'docs/01600_Alpha_25_Battle_Engine_04000_Effects_00700_Ability_Effects.rb', line 1781

def first_turn_recoil
  @first_turn_recoil
end

Instance Method Details

#activated?Boolean Also known as: activated

Returns:

  • (Boolean)


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# File 'docs/01600_Alpha_25_Battle_Engine_04000_Effects_00700_Ability_Effects.rb', line 1791

def activated?
end

#excluded?(be_method) ⇒ Boolean

Check if the actual move need the initial procedure (Parental Bond not working on it)

Returns:

  • (Boolean)


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# File 'docs/01600_Alpha_25_Battle_Engine_04000_Effects_00700_Ability_Effects.rb', line 1814

def excluded?(be_method)
end

#first_effect_can_be_applied?(be_method) ⇒ Boolean

Check if the actual move can activate its have his effect activated

Returns:

  • (Boolean)


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# File 'docs/01600_Alpha_25_Battle_Engine_04000_Effects_00700_Ability_Effects.rb', line 1810

def first_effect_can_be_applied?(be_method)
end

#mod3_multiplier(user, target, move) ⇒ Float, Integer

Give the move mod3 mutiplier (after everything)

Parameters:

Returns:

  • (Float, Integer)

    multiplier



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# File 'docs/01600_Alpha_25_Battle_Engine_04000_Effects_00700_Ability_Effects.rb', line 1821

def mod3_multiplier(user, target, move)
end

#nameSymbol

Get the name of the effect

Returns:

  • (Symbol)


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# File 'docs/01600_Alpha_25_Battle_Engine_04000_Effects_00700_Ability_Effects.rb', line 1802

def name
end

#number_of_attacksInteger

Returns the number of attack this Ability causes

Returns:

  • (Integer)


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# File 'docs/01600_Alpha_25_Battle_Engine_04000_Effects_00700_Ability_Effects.rb', line 1806

def number_of_attacks
end

#specific_proceed_internal(user, targets, move)

Return the specific proceed_internal if the condition is fulfilled

Parameters:



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# File 'docs/01600_Alpha_25_Battle_Engine_04000_Effects_00700_Ability_Effects.rb', line 1798

def specific_proceed_internal(user, targets, move)
end